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The Elder Scrolls Online Confirms Smaller Expansions Are Unrelated to Last Year’s Layoffs

“Last year was a hard year for the studio,” Elder Scrolls Online’s executive producer Susan Kath says. “It was a hard year for all of us.” In 2025, as part of sweeping cuts made across all their businesses, Microsoft laid off a significant chunk of Zenimax Online Studios. They did this despite CEO Satya Nadella later calling the year one of “record performance”, with revenue up 15% and hitting $281.7 billion.

So, last week, when Zenimax Online Studios revealed it was moving from releasing major expansions every 12 – 18 months to smaller, more frequent updates every three months, it looked very much like the team could no longer manage those big releases.

Kath tells me that reading of events is wrong.

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Garmin Introduces Forerunner 55 at Unprecedented Low Price to Facilitate Your 2026 Fitness Objectives

Data has become an essential instrument for athletes striving to enhance their performance. From reducing your pace by seconds to increasing endurance and maintaining consistent training, access to the appropriate metrics can significantly impact your results. This is where a high-quality running watch becomes valuable. Whether you’re preparing for a marathon or getting ready for a local 5K, a dependable device enables you to track progress and stay inspired. The Garmin Forerunner 55 is crafted specifically for those with active lifestyles and fitness-oriented individuals, and at present, it’s even more enticing due to a limited-time Amazon promotion that lowers the price by $50, bringing it down to only $149.

At its heart, the Garmin Forerunner 55 serves as your personal fitness trainer right on your wrist. Its integrated GPS accurately monitors your running routes while supplying crucial data like distance, pace, and time. The watch also boasts wrist-based heart rate tracking, making it perfect for runners who utilize heart rate zones for optimizing performance and recovery. Beyond running, it accommodates a variety of activities, such as HIIT, cycling, strength training, and more, rendering it a multifaceted choice for athletes who enjoy varying their workouts.

### Daily Suggested Workouts

Via the Garmin Connect app, users can access complimentary adaptive training plans developed by professional coaches. These plans sync directly to the watch and adjust based on your progress, alleviating much of the uncertainty from training. Rather than questioning whether you’re overdoing it or not doing enough, the watch ensures you’re adhering to a structured and effective route towards your goals.

The Garmin Forerunner 55 continues to function even after your workout concludes. It persistently tracks your heart rate throughout the day and assesses overall health metrics. Users value the Body Battery score, which gauges energy levels by considering factors like heart rate, stress, and daily activities. This information aids in determining when to exert effort and when it’s wiser to take a break. Intentional training can help prevent burnout.

Regarding battery life, the watch’s actual endurance is another significant benefit. With GPS activated, the watch can last up to 20 hours, making it ideal for long runs or race days. Without GPS, it can go up to 14 days on a single charge. For the majority of runners, if you’re running several times a week, you’ll likely find yourself charging it about once a week. This convenience surpasses many smartwatches that necessitate daily charging.

Although it primarily emphasizes fitness, the Garmin Forerunner 55 also includes other beneficial smart features. When synced with your phone, it can send notifications for calls, texts, and emails directly to your wrist, allowing you to stay connected without distractions. Typically priced at $199, the current 25% discount offers great value. You can select from three band colors: black, white, or aqua.

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Exploring the Shift Away from Crunch: Insights from Developers at Ubisoft, Naughty Dog, and Remedy on the Origins of Overwork

LinkedIn today is a terrible den of web3+ grifters, obsolete CVs, frog-boiling pressure to buy a subscription, and scurrilous journalists hunting for leaks in job listings. But every now and then it comes good. For example, there’s a discussion underway between various senior developers, including current and former staff of Remedy, Ubisoft and Naughty Dog, about the causes of crunch, aka ruinous overwork.

There’s a pervading atmosphere of former triple-A blokes warming up their soapboxes for a GDC talk down the line, and a certain amount of insider jargon about “pipelines” and so forth – somebody should probably do a piece on the etymology of “pipelines” in software development. But it’s otherwise a useful chat. There is minimal indulgence of the old saw about crunch being unavoidable because ‘passionate’ creative people are inherently prone to burning themselves out. The emphasis is on crunch as a structural phenomenon.

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New Ecco the Dolphin Game in Development by Original Creator, Countdown Announcement in Progress

There are two blue wolves inside you. One is actually a hedgehog, prone to loop-the-loops and drowning in caves. The other one is actually a dolphin, who is also prone to loop-the-loops and drowning in caves. Clarification: when I said you I meant me. I’m referring to my own squalid psychological architecture as a Sega Mega Drive player with vivid memories of Sonic the Hedgehog (especially the Star Light Zone) and Ecco the Dolphin.

While Sega’s pugnacious pinball mascot continues to star in videogames of all flavours, poor Ecco has been absent from screens since the early noughties. No longer: this year shall be the year of Ecco. Developers A&R Atelier – whose members include the character’s original creator, Ed Annunziata – have declared that they are working on “several” new Ecco things, including a videogame. No, I won’t accommodate any criticism of my framing here. If we can have a year of Luigi and a year of Shadow, we can have a year of Ecco.

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Previous BioWare Developer Talks About the Possibility of Anthem Evolving into a Single-Player Experience

**The Conclusion of Anthem: An Aftermath Review**

Anthem, the ambitious looter shooter from BioWare, has officially been discontinued, prompting both fans and developers to ponder what led to its downfall. Mark Darrah, a former producer at BioWare who played a role in the project, recently shared a nearly four-hour postmortem video that details the game’s unfortunate outcome and proposes potential strategies that might have rescued it.

One of the most captivating elements of Darrah’s review is the disclosure that Anthem could have functioned on local servers, a shift that may have enabled it to persist even after Electronic Arts (EA) opted to discontinue the project. He notes that BioWare had local servers operational in a development setup right up until shortly before the game’s release in 2019. While it is uncertain if these servers are still active, the code to restore them is reportedly still accessible.

Darrah suggested that running Anthem on local servers could greatly minimize the expenses tied to maintaining the game. “The reason you do this, it pulls away the cost of maintaining this game,” he noted, proposing that instead of depending on dedicated servers, which can be costly, player consoles could themselves act as the necessary game servers.

The idea that alternatives were present to preserve Anthem adds a layer of disappointment for both the development team and the gaming community. EA initially justified the decision to shut down Anthem without presenting an offline mode by asserting it was “designed to be an online-only title.” However, the earlier existence of local servers hints that a different direction could have been pursued. The choice to completely terminate the game is perceived as a more straightforward but ultimately damaging decision.

Additionally, in his video, Darrah described a theoretical reworking of Anthem that could potentially convert it into a single-player experience, appealing to a wider audience. He estimated that realizing this vision would conservatively require around $10 million, and if the game sold over 400,000 copies, it could be economically feasible. He proposed transitioning the game to current-generation consoles and creating AI companions to enhance gameplay that was initially meant for multiplayer interactions. This reworking could include upgrading existing NPCs to companions or introducing several new characters to round out the party.

“If you can do those two things and turn the local servers on,” Darrah commented, “what you have essentially reverse-engineered is a BioWare game without romances with a decent BioWare-style story.” His vision suggests that numerous fans of BioWare’s narratives may have never engaged with Anthem due to its multiplayer-only framework, presenting an opening for a different kind of interaction.

Ultimately, Darrah expressed doubts about whether EA would entertain such a proposal, despite its seemingly cost-effective nature compared to ongoing server upkeep. The notion that Anthem could have survived in a revised format is disheartening, especially since the backdrop of its shutdown has left many feeling deceived by EA and BioWare.

In summary, while Anthem’s servers may have been permanently muted, discussions surrounding its possibilities endure. The insights derived from Darrah’s postmortem provide a glimpse into what could have been, underscoring the necessity of grasping player expectations and the feasibility of alternative solutions in the gaming realm.

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Ubisoft Reuploads Sailing Tunes as Remake of Assassin’s Creed 4: Black Flag Generates Increased Attention for Sea Shanties

We’ll heave him up an away we’ll go. ‘Way, me Assassin’s Creeda! We’ll heave him up an away we’ll go. We’re all bound over to Ubisoft’s official music YouTube channel! We’ll heave him up from down below. ‘Way, me Assassin’s Creeda! Oh, this is where a bunch of the original Black Flag‘s sea shanties have just been reuploaded, potentially providing yet another hint that we’re all soon bound to be playing that long-rumoured remake of the pirassassin adventure!

This sudden influx of classic ditties might not have meant much in a vacuum, but it follows many reports about the badly kept secret that is the remake and a PEGI rating that’s about as close as you can get to a seal of approval short of Ubisoft finally giving up the ghost anmd revealing the thing themselves.

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Anker’s 4-Port Wall Charger Now Offered at Unprecedented Low Price, Priced at One Third of the Belkin Charger Provided by Apple

### The Anker Zolo USB-C 4-Port Wall Charger: An Essential for Every Device User

If you’ve encountered the annoyance of a drained battery at a crucial time, you know the importance of a dependable and accessible charger. With a plethora of choices available, selecting the right charger can be daunting. The Anker Zolo USB-C 4-port wall charger shines as an outstanding option, particularly with its current discounted price of $25, down from $30 (17% off).

#### A Compact Yet Powerful Charger for Multiple Devices

This petite charging block is crafted for those who regularly charge several devices, including smartphones, tablets, and headphones. Its portable design allows it to slide effortlessly into a bag or purse, making it an excellent companion for travel, workplace use, or even moving from room to room in your home. By utilizing a single charger that accommodates various locations, you eliminate the inconvenience of managing multiple chargers for different environments.

Despite its small size, the Anker Zolo charger delivers impressive performance. It charges devices significantly faster than many standard chargers available, saving you precious time and alleviating the irritation associated with different chargers for various devices.

#### Flexibility with USB-C Connectivity

Featuring a USB-C port, this charger accommodates a variety of cables for powering different devices. For example, you can employ a USB-C cable for newer smartphones or a USB-C to Lightning cable for older iPhones. This adaptability helps reduce cable clutter, tackling a prevalent issue that leads to tech waste. By streamlining your charging requirements, you not only achieve a more organized space but also make a positive contribution to the environment.

#### Safety Features to Safeguard Your Devices

Anker has embedded several safety features in the Zolo USB-C Charger Block to guarantee the security of your devices. Significant safety provisions include:

– **Overheating and overcurrent protection**: Prevents your devices from dealing with excessive heat and energy flow.
– **Short circuit protection**: Shields against potential harm from electrical faults.

Though these features function discreetly, they offer reassurance that your valuable electronics are protected during the charging experience.

#### Conclusion

If you are in search of an efficient, secure, and budget-friendly charging solution, the Anker Zolo USB-C 4-port wall charger is a remarkable choice. With its current sale price, it’s advisable to consider acquiring one—or perhaps a couple—to always be ready to keep your devices powered up. Take advantage of this chance to simplify your charging requirements.

[See at Amazon](https://shop.kotaku.com/go/6755/)

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“Director of Stranger Things Documentary Clarifies That ChatGPT Did Not Contribute to Finale Script: ‘I Observed Creative Interactions'”

**The ChatGPT Debate Around the Final Season of ‘Stranger Things’**

As the final season of Netflix’s celebrated series *Stranger Things* becomes a more distant memory, fan evaluation and conjecture intensify. One storyline that has ignited considerable discussion among viewers is the idea that the Duffer Brothers, the show’s creators, employed the AI chatbot ChatGPT to assist in crafting the season’s conclusion. This assertion has triggered discontent among segments of the fanbase, who are now wishing for a revised ending that could “correct” their displeasure with the series.

The theory about ChatGPT emerged from a documentary called *One Last Adventure*, which highlights the production of the final season. Attentive fans observed what seemed to be ChatGPT tabs open on a web browser while the Duffer Brothers were interviewed, leading to accusations and debates regarding the moral implications of using AI in the writing process.

Martina Radwan, the film’s director, addressed these claims in a recent conversation with *The Hollywood Reporter*. When directly asked if the Duffer Brothers utilized ChatGPT while writing the scripts for *Stranger Things* season 5, Radwan claimed she was unaware of any such usage. Nevertheless, her remarks did not fully alleviate the concerns circulating within the fandom.

Throughout the interview, Radwan exhibited a level of doubt regarding the assertions. She expressed uncertainty about the reported presence of ChatGPT tabs, suggesting that juggling multiple browser tabs is a common practice among writers. This viewpoint aroused some dissatisfaction among fans, as it implied a nonchalant acceptance of technology that many feel should not influence creative storytelling.

Radwan further clarified, asserting that writing involves intricate exchanges and communications that AI cannot replicate. She underscored the significance of the creative dynamics within a writers’ room while dismissing the idea that the Brothers depended on a chatbot for script development. Radwan remarked, “What I find upsetting is everyone adores the show, and suddenly we need to dissect it,” expressing annoyance over the backlash aimed at the creative team.

Despite her reassurances, numerous fans remain doubtful and are inclined toward conspiracy theories regarding the series’ production. Even a strong denial from the Duffer Brothers concerning the use of ChatGPT might not suffice to calm the suspicions of those convinced that the finale lacked creative depth.

This debate brings to light a broader dialogue within the entertainment sector about the ethical considerations of utilizing AI tools in creative endeavors. While many creators welcome technology for research and conceptualization, others fear the potential erosion of artistic integrity. As these discussions progress, *Stranger Things* stands as a central point for the ongoing examination of AI’s role in storytelling.

The outcome of the finale continues to be a point of contention among fans, with a portion yearning for an alternative ending that could mitigate their discontent. Whether the Duffer Brothers will address the criticisms or respond to allegations of AI involvement in their writing methods remains uncertain, but one fact remains clear: the conversations surrounding *Stranger Things* and its creative processes are likely to reverberate within the fandom long after the series has ended.